Bouldering

Crux Masters — points table

Grades 1–8, top / zone scoring, and a flash bonus for doing the civilised thing and sending first go.
score nerdery

This bouldering mode is loosely based on comp scoring: each climber gets up to three attempts per boulder, a top gets full points, the zone / half-done result gets half points, and a flash gets extra points on top.

Rules
  • Grades: problems run from 1 to 8.
  • Top: full points for the boulder grade value.
  • Zone / half done: exactly 50% of the top value.
  • No zone: 0 points.
  • Attempts: each climber gets up to 3 attempts per boulder.
  • Flash bonus: topping on the first attempt adds an extra 20% of the boulder’s top value.

Bouldering score table

The base values rise roughly in the same spirit as dual mode, just remapped onto grades 1–8 instead of UIAA rope grades.

Grade Top Flash top Zone / half done No zone
12024100
22935150
33947200
45262260
56882340
688106440
7115138580
8150180750
Flash top = top points + flash bonus. Attempts 2–3 can still score a normal top, but not the flash bonus.

Competition flavour, not judge cosplay

This is intentionally loose: it borrows the spirit of comp bouldering without trying to replicate every official tie-break and counting rule. Enough structure to be fair, not enough to require a jury.